And it was all for the better because now different types of players mix and everyone learns to play the game they want to play.” That brought in a lot of good energy because it brought in people who weren’t very much tied to traditional WoW-style MMOs.
That brought in all these players who played Skyrim and Oblivion on consoles. “We had a big change when the console versions launched. "We have a lot of crossover of console players, Elder Scrolls players, traditional MMO players and they all kind of mix together in ESO and it makes the game better for that"īringing the game to console a year after release is what helped ESO to diversify its fanbase, Firor explains. I was reading the message board and there was a console player who was playing for the first time and was like ‘How do I play this game? I’m used to Grand Theft Auto!’ But that’s why it’s so good, it’s because it has a really diverse mix of different player types.” “We have a lot of crossover of console players, Elder Scrolls players, traditional MMO players and they all kind of mix together in ESO and it makes the game better for that because it’s not just one type of gamer. “ESO has attracted a lot of players since launch, we announced we had ten million players last June so I think the community has evolved into a very stable group of people that love Elder Scrolls games and online RPGs,” he tells MCV. And the ESO community is something Zenimax Online Studio president and game director Matt Firor is really proud about.